Ping for games
Starlink ping for gaming: the published numbers and what your game will show
The published ping figures that matter for US gamers, with who measured them and when. Then the part averages hide: why your scoreboard shows more, and where the spikes come from.
Expect an in-game ping a little above Starlink’s own 25.7 ms peak-hour median: often in the 30s to 50s on a nearby server, with short spikes above that.
That’s our reading of the published figures, not a logged test. Starlink measures from its router to the internet; Ookla, measuring from people’s own devices, found a US median of 39 ms in Q1 2026. Your game adds the distance to its server on top. The average is good enough for almost every genre. Steadiness is the weak spot: satellite switches, obstructions and busy evenings cause brief jumps that a wired line doesn’t have.
Ping board · US StarlinkDated figures
- Median, peak hours
- 25.7 ms Starlink, data as of June 2025, posted Jul 14, 2025.
- p99 line
- 55 ms Starlink says fewer than 1% of its US latency measurements are above 55 ms.
- Starlink’s goal
- 20 ms A stated aim for a stable median, not a measurement.
- Ookla US median, Q1 2026
- 39 ms Ookla, device to several Speedtest servers, published May 5, 2026.
Starlink’s figures are round trips from its router; Ookla’s include home Wi-Fi. Neither includes the trip to your game’s server.
Every published number, with dates
Starlink and Ookla are the only two sources with US-wide figures, and they measure different trips. Starlink collects round-trip times from its routers to the internet. Ookla uses Speedtests that people run on their own phones and computers to several test servers, so home Wi-Fi is included. Read each row with its method.
| Figure | Number | Who and when | What it measures |
|---|---|---|---|
| US median latency, peak hours | 25.7 ms | Starlink, data as of June 2025 (posted Jul 14, 2025) | Router to internet and back, all US customers |
| p99 line | 55 ms | Starlink, same post | Starlink says fewer than 1% of its US latency measurements are above 55 ms |
| Stated goal | 20 ms | Starlink, same post | A “stable” median with minimal packet loss; an aim, not a result |
| The 2024 drop | 33 ms | Starlink report, Mar 7, 2024 | In March 2024 Starlink said it cut US median peak-hour latency from 48.5 ms to 33 ms and worst-case (p99) peak-hour latency from over 150 ms to under 65 ms |
| FCC broadband label, typical | 25–50 ms | Starlink’s label file, read Nov 3, 2026 | Starlink's FCC broadband label for Residential lists typical latency of 25-50 ms in the continental US and 60-90 ms outside it |
| Ookla US median, Q1 2026 | 39 ms | Ookla, published May 5, 2026 | Device to several Speedtest servers |
| Ookla US median, Q1 2025 | 45 ms | Ookla, published Jun 10, 2025 | Same method, a year earlier |
| Ookla’s lowest states, 2H 2025 | 37 ms | Ookla, published May 5, 2026 | New Jersey, Colorado, Arizona and Washington, DC had the lowest Starlink median latency in 2H 2025, 37 ms each, and 10 states were under 40 ms |
| Ookla, Hawaii, 2H 2025 | 109 ms | Ookla, published May 5, 2026 | Far from ground stations and data centers, Ookla says |
| Map latency view | Color scale | Starlink, read Nov 3, 2026 | Starlink's coverage map has a latency view with a 25 ms to 75 ms color scale; its data file was last updated 2026-11-03 |
| US Specifications | No number | Starlink, document dated Mar 11, 2026 | Starlink's current US Specifications print no latency number for any plan; the latency row links to the coverage map, and they warn that remote places including Alaska see higher latency |
The trend is the encouraging part. Starlink’s own median fell to 33 ms by its March 2024 report and to 25.7 ms by June 2025. Ookla’s device-based figure moved the same way, from 45 ms in Q1 2025 to 39 ms in Q1 2026. Alaska and Hawaii remain the exceptions: Starlink warns that remote places including Alaska see higher latency.
Why does your game show a higher number?
Starlink’s app is clear about what its speed test does: by default it times the link from your router out to the internet, and Starlink adds that lower numbers mean less lag in games. So the app’s latency stops at the router’s connection to the internet. Your game’s number covers more:
- Your house. Wi-Fi adds delay and the odd lost packet, more through brick, stone or several walls. The app’s Device to Router test shows the Wi-Fi part; if its download speed is lower than the router-to-internet test’s, Wi-Fi is your limit.
- The server’s distance. From the ground station, traffic rides ordinary fiber to the game’s data center. A home in Northern New England matched to a US West server pays for the whole country, on Starlink or on fiber. Starlink doesn’t publish which ground station serves a given home.
- How the game counts. Some games show the network round trip, others add server processing time. Two games on the same line can show different numbers (our reading).
That’s why the fair comparison is your in-game ping on Starlink against your in-game ping on the line you have now, on the same server, at the same time of day.

Good ping by game type (rule of thumb)
No standards body publishes “good ping” by genre. These bands are our rule of thumb from how the games are built: how fast the action is, and whether the server smooths over delay. They are not Starlink figures.
| Game type | Feels sharp | Still fine | What hurts more than the average |
|---|---|---|---|
| Competitive shooters | under 40 ms | 40–70 ms | Spikes in a firefight; packet loss |
| Fighting games | under 50 ms | 50–90 ms | Jitter, and the other player’s line (often peer-to-peer) |
| Battle royale, big-team shooters | under 50 ms | 50–100 ms | A one-second dropout mid-fight |
| Sports and racing | under 60 ms | 60–100 ms | Spikes in head-to-head modes |
| MMOs and co-op | under 80 ms | 80–150 ms | Disconnects during long raids |
| Turn-based and strategy | almost anything | — | Dropouts only |
Set against that table, Starlink’s published median lands in the first column for every genre, and its p99 line is never worse than the second. The in-game number for a nearby server should usually stay in those two columns. Where it fails is the right-hand column, which is about steadiness rather than the average. Title-level notes are on which games play well.
What do the averages hide about spikes?
A median of 25.7 ms says nothing about the one second your screen froze. Here is what Starlink does and doesn’t say about those seconds.
- Satellite switching. A Starlink dish hops between satellites many times a minute, and Starlink says most of those hops go unnoticed. Some will land mid-match anyway.
- No published interval. Starlink does not publish a fixed satellite handoff or network reconfiguration interval (such as 'every 15 seconds'); the 15 seconds in its own reports is how often routers report latency samples. Treat any fixed handoff timer you read about as unconfirmed.
- No jitter figure. Starlink does not publish a jitter or packet-loss figure for its US service.
- Obstructions. A tree, roof or pole that keeps blocking part of the dish’s view brings short outages, lost packets and lower speeds, which gamers feel as lag spikes and disconnects.
- Weather. hard rain, a snowstorm or hail can make the link stutter for a moment.
- What the app records. Starlink checks uptime 10 times a second on every dish and shows any outage of 100 ms or longer in the app. After a rough patch, the app can also warn about elevated packet loss over the last 15 minutes; Starlink blames weather, a temporary network issue or obstructions.
Spikes are the reason a speed test can read fine while a match stutters. The lag guide takes them in order: wire it, clear the sky, then look at the router and the server region.
How do evenings and plan priority change ping?
Starlink treats 6 pm to 11 pm local time as peak hours. Its 2024 latency report used a narrower window: it focused on peak hours of 6-9 PM local time and averaged samples over 15 seconds. Either way, peak overlaps with weeknight gaming in every US time zone, and the June 2025 median is a peak-hour figure, which makes it the realistic one to plan around.
Plan priority matters at those hours. Starlink says Residential Max outranks the 100 and 200 Mbps Residential tiers, so homes on those two are likelier to slow down on a congested network, and that Residential Max sits at the top of the Residential priority order. Starlink publishes no separate ping figure by plan, so how much that changes your evening ping is not something anyone can quote. Inside the house, Starlink says the queue manager on its Wi-Fi router keeps one person’s big download from raising another person’s game latency.
Reading your own numbers
Once you have Starlink, the app’s Statistics show speed, uptime, latency, outages and alerts, viewable remotely. To compare fairly:
- Wire the console or PC, or at least test once wired, so Wi-Fi isn’t in the result.
- Note the game’s ping on the same server region at two times: mid-morning and around 9 pm local.
- Check the app for outages and alerts after a bad match. A cluster of short outages points at the sky, not the network.
- Compare with the same game on your current line, if you still have it.
The route a packet takes explains each hop if a number puzzles you.
What these numbers don’t promise
- No latency promise. Starlink’s current US Specifications print no latency number for any plan. The figures above are reported medians, not commitments.
- Spikes. Satellite switches, obstructions and weather cause brief jumps. Starlink publishes no jitter, packet-loss or handoff figure.
- Evenings. Starlink treats 6 pm to 11 pm local time as peak hours; the 100 and 200 Mbps tiers feel a crowded network before Max does.
- Shared IPv4. Residential plans use carrier-grade NAT with no inbound IPv4 connections and no port forwarding on Starlink’s routers. That changes your NAT type, not your ping; see NAT type.
- Remote places. Alaska and Hawaii run higher, by Starlink’s warning and Ookla’s figures.
Sit this one out if…
- fiber or cable reaches your address: for ping, a wired line is usually lower and steadier
- your main game is a ranked shooter or a fighting game and you need flat ping every evening: the spikes are the part Starlink can’t promise away
- your nearest game servers are far away, as in Alaska or Hawaii: distance adds ping on any connection, and Starlink warns remote places run higher
- trees or a hillside crowd your sky: blocked sky is the biggest source of spikes, so preview the dish spot in the Starlink app first
What gamers and cord-cutters ask
What ping does Starlink get in games?
Starlink reports a US median of 25.7 ms at peak hours from its router to the internet (data as of June 2025). Your game adds your home network and the trip to the game server, so expect a higher in-game number; Ookla’s device-based US median was 39 ms in Q1 2026.
What’s a good ping for gaming?
As a rule of thumb, under about 50 ms feels sharp in shooters and fighting games, under about 100 ms is fine for sports, racing and MMOs, and turn-based games barely care. Steady ping matters more than a low average: a 40 ms line that spikes is worse than a flat 60 ms one.
Is Starlink ping as good as fiber or cable?
Usually not quite. A good wired line is typically lower and, above all, steadier, because nothing moves overhead and no sky can be blocked. If fiber or cable reaches your address, it’s the better gaming line.
Is Starlink ping stable enough for competitive games?
For casual and mid-rank play, mostly yes on a wired setup with a clear sky. Starlink says fewer than 1% of its US latency measurements are above 55 ms, but Starlink publishes no jitter or packet-loss figure, and brief spikes are what high-rank players notice.
Why does my game show a higher ping than the Starlink app?
The app’s default test measures from the router to the internet. Your game measures from the console or PC, over Wi-Fi if you use it, all the way to its server, which may be in another region. Both numbers are right; they measure different trips.
How do low-orbit satellites affect ping?
They make it low enough for online games. Starlink says the trip from the dish to the satellite and back usually adds under 10 ms. Geostationary satellites sit about 22,000 miles up, which puts their round trip near half a second.
Can Starlink get 10 ms ping?
Not as a typical figure. Starlink’s own goal is a stable 20 ms median, and its June 2025 US median was 25.7 ms. In-game numbers sit higher still because they include the game server’s distance.
Receipts for the numbers above
- Starlink’s July 2025 network post (looked up Nov 3, 2026)
- Starlink latency report (PDF, March 2024) (looked up Nov 3, 2026)
- Starlink FCC broadband label, Residential (looked up Nov 3, 2026)
- Ookla report on US Starlink (May 2026) (looked up Nov 3, 2026)
- Ookla report on US Starlink (2025) (looked up Nov 3, 2026)
- Starlink coverage map, latency layer (looked up Nov 3, 2026)
- Starlink US Specifications (legal doc) (looked up Nov 3, 2026)
- Starlink support: running a speed test (looked up Nov 3, 2026)
- Starlink support: better Wi-Fi (looked up Nov 3, 2026)
- Starlink support: watching performance in the app (looked up Nov 3, 2026)
- Starlink support: what obstructions do (looked up Nov 3, 2026)
- Starlink help-center search (US) (looked up Nov 3, 2026)
- Starlink support: reading the obstruction map (looked up Nov 3, 2026)
- Starlink support: weather and service (looked up Nov 3, 2026)
- Starlink support: slow-speed fixes (looked up Nov 3, 2026)
- Starlink support: evening and peak-hour speeds (looked up Nov 3, 2026)
- Starlink US service plan descriptions (looked up Nov 3, 2026)
- Starlink order data: US Residential plans (looked up Nov 3, 2026)
Every figure keeps the date we last looked it up; our fact rules say how. When one turns out wrong or stale, the fix is dated on the corrections page.