Ordering anyway?

Referral link: buy on starlink.com through ours and Starlink gives first-time US customers $100 in account credit, on the second monthly invoice. We’re paid a reward as well. Independent site.

Use the $100 referral
Starlink Gaming USA
$100 referral · starlink.com Referral link · first-time US customers get a $100 reward, and so do we

NAT type

Starlink NAT type: why consoles say Moderate or Strict, and what helps

What Xbox, PlayStation and Switch mean by their NAT ratings, what Starlink does with your connection, and which settings help. Plus the one thing no setting changes on a home plan.

Starlink Gaming USA9-minute readfigures re-checked Nov 3, 2026
The call

On Starlink home plans, expect a middling or strict NAT type more often than on cable: Moderate or Strict on Xbox, Type 3 on PlayStation, a lower letter on Switch.

The cause is at Starlink’s end, not in your settings. Residential plans share public IPv4 addresses between customers and allow no inbound IPv4 connections, so no home router setting makes the IPv4 side Open. Starlink doesn’t publish NAT-type results; this is our reading of its help pages and the console makers’. The good news: most matchmade games run on the publisher’s servers and play fine. Hosting and some direct, peer-to-peer matches are where it bites.

Connection board · ResidentialStarlink help center

IPv4 address
Shared
Carrier-grade NAT on Starlink’s default IPv4 setting.
Inbound IPv4
Blocked
The default policy allows no inbound IPv4 traffic.
IPv6
Native
On every Starlink router, kit version and plan.
Ports opened by Starlink routers
None
Starlink’s routers do no port forwarding or firewall rules.
Own public IPv4
Priority only
Local Priority and Global Priority plans; not Residential.
UPnP on Starlink routers
Not stated
Not addressed anywhere in Starlink’s support pages we searched.

Read in Starlink’s US help center on Nov 3, 2026. Each item is cited below.

Three NAT scales, side by side

NAT (network address translation) is how a router lets many devices share one address. Each console maker grades how easily your console can reach other players through it, and each uses its own scale. They don’t map one-to-one; the rows below are our alignment of the makers’ own definitions.

RatingXboxPlayStationNintendo Switch
BestOpen: play and host with people on any NAT type.Type 1: the console is connected directly to the internet, with no router.A: best for peer-to-peer; works well with other players.
MiddleModerate: may not reach some players, and normally won’t be chosen as host.Type 2: connected through a router; the usual home result.B: works with most types. C: may struggle with stricter types; heavy lag can time out matchmaking.
WorstStrict: plays only with Open players and is never the host.Type 3: through a router, and play with others may be impossible or limited.D: generally reaches only A players. F: can’t complete peer-to-peer connections. Nintendo gives no separate text for E.

Xbox has a fourth state, too. Microsoft says: “If NAT is unavailable, you'll be unable to use party chat or connect to multiplayer games for some XBOX titles.” PlayStation’s definitions come from Sony’s PS4 user’s guide; we found no current Sony page that defines NAT types for PS5. Nintendo’s scale runs from A to F on Switch and Switch 2.

Starlink’s help center is unusually direct about this. On a Residential plan, here is what your router gets:

YOUR HOUSESTARLINK NETWORKINTERNETCONSOLEYOUR ROUTERHOME NATIPv6 · OWN ADDRESSESIPv4 · SHARED (CGNAT)GAME SERVERSOTHER PLAYERSFRIENDS’ LOBBIESINBOUND IPv4: BLOCKEDYOUR SETTINGS REACH THIS FAR
Our drawing of what Starlink’s help pages describe for Residential plans. Your settings (UPnP, IPv6, bypass) shape the house side only. The IPv4 lane always passes through an address shared with other customers, and nothing outside can start an IPv4 connection to you. Replies to connections your console starts come back normally on both lanes, which is why matchmaking still works.

What Microsoft, Sony and Nintendo say

Xbox

PlayStation

Nintendo Switch

Black game controller resting on a wooden table in moody red and teal light
The NAT label lives in the console’s network test, not in the Starlink app.Photo: Alexey Savchenko, Unsplash License, via Unsplash

What you can actually do

  1. Leave IPv6 on in your router and on Xbox or PC. Starlink provides it on every plan, and Microsoft says IPv6 removes the need for NAT. On PS5 it doesn’t replace IPv4, so don’t set anything to IPv6-only.
  2. Make sure only one router does NAT. Starlink itself warns of double NAT when you mix the Starlink Wi-Fi router with an Ethernet adapter and another router. If you add your own router, put the Starlink router in bypass mode. Starlink notes that the app can turn bypass on but only a factory reset turns it off. The console setup guide walks through it.
  3. Turn on UPnP in your own router, if you use one, and don’t combine it with DMZ or manual port rules. It cleans up the NAT inside your house. It can’t open the shared address at Starlink’s end, so it may lift Strict to Moderate but won’t give you Open over IPv4 (our reading).
  4. On Switch, test with IPv6 off if you see D or F, as Nintendo suggests, then test again.
  5. Wire the console. A cable doesn’t change the NAT type, but it removes Wi-Fi drops that make matchmaking time out, which Nintendo lists as a C-type symptom.
  6. Accept the one thing you can’t change. On Residential, the IPv4 side stays shared. Only a Priority plan comes with its own public IPv4 address.

Which games it matters for

Whether NAT matters depends on who connects to whom. This is our reading of the common connection styles, not a list Starlink or the console makers publish.

How the game connectsTypical genresEffect of shared IPv4
Publisher’s dedicated serversMost big shooters, battle royale, MMOsLittle Your console starts every connection, so it works.
Matchmaking with player hostsSome co-op and party gamesSome Joining usually works; you’ll rarely be picked as host.
Direct peer-to-peer matchesMany fighting games, some sports and racing modesSome Matches with other strict players can fail or take longer.
Party and voice chatAll genresSome Mostly through servers; some Xbox titles need Teredo.
Hosting your own serverSurvival and sandbox servers for friendsBlocks it Friends can’t reach it over IPv4.

So the short version: joining is fine, hosting is the weak spot. Title-by-title notes are on which games play well, and if your NAT looks fine but matches still stutter, the problem is more likely spikes than NAT; see the lag guide.

The limits no setting changes

  • Shared IPv4. Residential plans use carrier-grade NAT, with no inbound IPv4 connections, so Open NAT over IPv4 isn’t reachable on a home plan.
  • No port rules on Starlink routers. Starlink’s own routers can’t forward ports; even your own router needs a public IPv4 address, which only Priority plans include.
  • UPnP is unconfirmed. Starlink doesn’t say whether its routers support it, and on a shared address it can’t open the outside anyway.
  • Hosting. Friends can’t reach a lobby or server you host over IPv4.
  • Spikes still matter. A good NAT type doesn’t stop the brief ping spikes from satellite switches, obstructions or busy evenings; see ping for gaming.

Sit this one out if…

  • you host lobbies or game servers for friends: on a Residential plan, nobody outside can start an IPv4 connection to you
  • you need Open NAT on every game, or your main game is peer-to-peer on PlayStation: Starlink home plans share IPv4 addresses
  • fiber or cable reaches your address: a wired line usually comes with fewer NAT problems

What gamers and cord-cutters ask

What NAT type does Starlink give you?

Starlink doesn’t publish NAT-type results, and the console decides the label. On Residential plans, IPv4 addresses are shared and inbound IPv4 is blocked, so our reading is that Moderate or Strict on Xbox, Type 3 on PlayStation and a middle-to-low letter on Switch are more common than on a cable line.

How do I change my NAT type on Starlink?

You can tidy up your side: keep IPv6 on, make sure only one router does NAT (use bypass mode if you add your own router), and turn on UPnP in your own router. You can’t make the shared IPv4 address at Starlink’s end open on a Residential plan.

Why is my NAT type Moderate on Starlink?

Because the IPv4 address your router gets is not a public one; many Starlink homes share public IPv4 addresses through carrier-grade NAT. Microsoft says a private address from the ISP makes Open NAT impossible, and Moderate is a common result in that case (our reading).

Can I get an open NAT on Xbox with Starlink?

Not over IPv4 on a Residential plan. Microsoft recommends IPv6 because it removes the need for NAT, and Starlink provides native IPv6, so leave IPv6 on in your router and on the console. Some Xbox games also need Teredo for party chat and multiplayer.

Why does my Xbox say “UPnP not successful” on Starlink?

It means the console couldn’t get your router to open ports for it automatically. Starlink doesn’t say whether its routers support UPnP. Even on your own router with UPnP on, UPnP can’t open the shared IPv4 address at Starlink’s end, so the message may stay (our reading).

What NAT type is best for PS5?

Type 1 means the console connects straight to the internet, and Type 2, through a router, is the normal good result at home. Type 3 is the one that limits play with others. Sony’s definitions come from its PS4 user’s guide; we found no current Sony page defining PS5 NAT types.

What NAT type will a Nintendo Switch show on Starlink?

Nintendo rates NAT from A to F, and says the other player’s NAT type matters too. Online play through Nintendo’s servers and most matches still work. If you test D or F, Nintendo suggests trying with IPv6 turned off.

Receipts for the numbers above

  1. Starlink support: IP address types (looked up Nov 3, 2026)
  2. Starlink support: port forwarding (looked up Nov 3, 2026)
  3. Starlink help-center search (US) (looked up Nov 3, 2026)
  4. Starlink support: DHCP settings (looked up Nov 3, 2026)
  5. Starlink support: CGNAT session limit (looked up Nov 3, 2026)
  6. Starlink support: bypass mode (looked up Nov 3, 2026)
  7. Xbox Support: NAT and multiplayer errors (looked up Nov 3, 2026)
  8. Xbox Support: IPv6 (looked up Nov 3, 2026)
  9. Xbox Support: network ports (looked up Nov 3, 2026)
  10. PlayStation 4 guide: connection test (looked up Nov 3, 2026)
  11. PlayStation Support: getting online (looked up Nov 3, 2026)
  12. Nintendo Support: matchmaking errors (looked up Nov 3, 2026)
  13. Nintendo Support: Switch NAT help (looked up Nov 3, 2026)

Every figure keeps the date we last looked it up; our fact rules say how. When one turns out wrong or stale, the fix is dated on the corrections page.